2024 the best wordle start word review


Price: $39.99
(as of Nov 13, 2024 20:24:09 UTC - Details)

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In Word Traveler, you are a tourist checking out the sights of a new city, but you only know a few words of the local language... The locals (other players) will do their best to interpret your clues to help get you where you want to go — without getting lost in translation!
FUN WAYFINDING ADVENTURE: Embark on a linguistic journey as you travel to Tokyo, London, New York, and Paris; playing the role of a tourist in a foreign city with limited language skills!
STRATEGIC GAMEPLAY FOR ALL AGES: Engage players of all skill levels with easy-to-learn rules and deep strategic elements. Perfect for families, friends, and puzzle gamers.
COOPERATIVE GAME FOR UP TO 5 PLAYERS: This game accommodates 2 to 5 players, making it ideal for small gatherings or larger game nights. Work together with other players to interpret clues and navigate the city's landmarks.
FAST-PACED & EXCITING: Experience quick turns and thrilling gameplay that keeps everyone engaged from start to finish. Each game lasts 30-45 minutes, perfect for a busy game night or between activities.
PERFECT FOR HOLIDAYS & PARTIES: Whether it’s a holiday gathering or a weekend party, this game is a must-have for creating memorable fun. Ideal gift for family and friends who love to travel and/or are party gamers ready for the next step into tabletop gaming fun!
Reviewer: Evan Good
Rating: 5.0 out of 5 stars
Title: A Good Co-op Party Game!
Review: I love a good party game, especially creative word games like Codenames and So Clover. Word Traveler is in a similar vein as those games, yet has some unique ideas going for it.It's designed by Thomas Dagenais-Lespérance, who seems to have a knack for charming designs and clever use of components. This game felt a bit similar to Decrypto, another word game he designed, but is a bit more approachable, a bit more kid friendly, and non-competitive.Similar to Decrypto or Codenames, the game is all about giving clues to your teammates. In this case, it's giving clues in the form of word cards to direct players to images on a board, which is an interesting twist. Game flow is also greatly improved by the fact that everyone has a generous time limit to work on their own clues simultaneously, instead of having one code giver at a time. Because you're guiding players to up to five destinations on the board, there's an interesting puzzle element to arranging your clues and managing your cards that I really enjoyed. I played with both 2 and 4 players, and both times were filled with plenty of head-scratching puzzles, as well as hilarious stretches of logic, both successful and unsuccessful.I was very impressed with the quality of the components. The images on the Amazon page don't really do it justice. From those images, I expected it to be a rather cheap board with a few cardboard tokens. Instead, it's not one but two sturdy, surprisingly large and colorful boards, with painted wooden pieces and a generous stack of well made word cards. It even comes with colorful passport envelopes, which fit each player's secret objective along with a player guide.The game boards have a different city on each side, making four in total. Some of the images are a bit odd and hard to identify, so each one comes with a pamphlet that describes what each image is supposed to be. This was a bit of an issue, as we repeatedly picked up the pamphlet while making clues and guesses, and we were left wondering if the game would be more entertaining if you just guessed what each image was supposed to be.The other issue, as one of my friends pointed out, was that the game could get a bit stale after running through each of the four maps. I still think the word cards make for enough variety for it to last a bit longer, but I agree that it could be difficult to get a ton of time out of the game, as is. However, we did come up with an interesting idea of "kit bashing" the game with another game like Codenames, and replacing the locations with random words or images to try to guide players to with Word Traveler's rules and word cards. I don't see why it wouldn't work, so I'm anxious to give it a try sometime!Overall, this is a solid addition to a light board game collection. The rules are simple, it plays in under an hour, the components are lovely, and even when failing, it seems more likely to cause laughs than to cause competitiveness. I really like it!

Reviewer: my opinion
Rating: 5.0 out of 5 stars
Title: Fun Cooperative Game
Review: My older kids and I enjoyed playing this game. Since we homeschool, I really like getting learning games and I also like cooperative games. We always watch a video of how to play a game. It's pretty easy to find them on-line and I feel like they are very helpful with understanding the instructions.I like the quirky artwork of this game, and I also like that they utilize a two-sided board. The game pieces and board are all well-made. As a family, we love to travel so we enjoyed the theme of this game. The scoring of this game is unusual, because there isn't really a win/lose element to it. It's more about how well you did, which I think is unique. You have room to improve, but you don't actually "lose" the game.I look at reviews a lot while shopping. I hope this review helps!

Reviewer: J&S
Rating: 4.0 out of 5 stars
Title: Light, cooperative game
Review: RulebookRules light and the book does a good job of explaining it. No real complaints on this front.ComponentsComes with two double-sided boards that cover London, Paris, Tokyo, and New York. Cards and cardboard components are good quality. I like the passport booklets where you insert your player aid and map cards. The wooden player markers are also a nice touch.GameplayIt doesn't really set a losing condition, but instead it has a score chart on the back of the rulebook. I'm not a fan of that aspect because it then feels more like an activity instead of a win/lose game. The traveler player will put down direction arrows and word clues associated with that space. Then, the other players guess where they were trying to land by putting footprint tokens on the spots. You get points based on what they got right. Very straight forward game that is fun to play but just not something I would want to play a lot.

Reviewer: Luke
Rating: 5.0 out of 5 stars
Title: Fun family game - unexpectedly educational and fun
Review: I had recently seen a video review about the game from a reviewer on a different platform that I follow, so when I saw the game pop up for sale, I was interested in trying it.This is a new category of game for me: cooperative word play. I'm sure that there are others in this genre, but it's the first one that I've come across, and it was well-timed, as our family needed a new cooperative game to play given some of the recent hurt feelings over the competitive games we've been playing.This feels a little bit like Codenames, as you have a private view of the board which indicates spots that you'd like to travel to in order to get points for your team, and the only way that you can get there is by using double-sided word cards, indicating either that word (e.g. "circular") or the opposite of that word (e.g. "not circular") on the other side. You can use as many words as you'd like to indicate the position you're trying to travel to, but you only have ten cards, and in the first round you're trying to travel to three spots, and in the second round, to five.The box says that it's for ages ten and older. My kids are seven and nine and played just fine, although we did have to explain the meaning of some of the word cards ("stoic" was one such word). The game is played in two rounds, where each planning round lasts four minutes (timed with an included sand timer) followed by discussion from the other players at the table trying to figure out the path that each player was trying to take.We had a lot of fun with this, with a lot of laughs. As I mentioned, there were a number of words that needed explanation, and then we also had to explain what some of the spots on the board meant. We were playing the New York board, but they include four boards to play on (two double-sided boards). The box includes two "travel guides" as well which indicate that they can stay in the box, and so they did. It was only when I was putting the game away afterwards when I glanced at them to see that they explained what each cartoony spot on the board was supposed to represent. I wish that they had made that more clear, as we could have left the travel guide on the table for the kids to review without having to give away where they were trying to travel to by asking questions about those spots.In terms of components, I'm impressed. The meeples are super thick wood and fun to look at. The rest of the components are decent quality cardboard chits. The word cards are annoyingly small, making them a challenge to shuffle, but other than that, they were fine. The idea of using passport sleeves to hold your hidden map card is quite clever. The one change that I'd suggest there in a future revision is to make the inner plastic on one side of the passport a transparent red, and then add a red crosshatch overlay on the map cards. That way when they're being dealt out and before they make it into the passports, it would be difficult for the dealer (or anyone else at the table) to accidentally see the map locations. Once inserted into the proper side of the sleeve, it would make the red hatches disappear, similar to those cheap spy kits that kids use. That change wouldn't be totally necessary, but it would be welcome.Overall, it's a fun take on Codenames, with an opportunity to learn more about four different cities and lots of words. I am a little concerned about the long-term re-playability of the game, but I think you should be able to get your money's worth from it with the same game group before the locations get too well known and stale.

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