2024 the best player of the world review


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#1 NEW YORK TIMES BESTSELLER Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly San Francisco Chronicle Village Voice Chicago Sun-Times iO9 The AV Club

“Delightful . . . the grown-up’s Harry Potter.”—HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Reviewer: I. Parsons
Rating: 5.0 out of 5 stars
Title: Brilliant!
Review: By my son, Noah, the reader & reviewer of this book...Ready Player One was a thrilling adventure filled with science fiction, geeky references, and a creative outlook on the future. This book takes place in 2045. Most of the world’s resources have run out and there is an energy crisis that has driven many people out of a job. How do people deal with living in such a terrible world? The OASIS provides an escape for millions of people. It’s an online multiplayer game that allows millions of people to connect and explore. The creator of this OASIS became a multi billionaire named James Halliday. After he died, he created a contest for everyone in the OASIS to solve a bunch of clues using facts about his life. The winner would inherit all of his money and become the CEO of Gregarious Simulation Systems. Because this was such a good prize, millions of people studied Halliday and everything he did. Among these people was Wade Watts, an 18-year-old senior in high school. In order to obtain the Easter egg, you had to find the copper key and then find the first gate. After that, find the jade key and then the second gate. And lastly, find the crystal key and the third gate. Five years pass and no one can decipher the copper key riddle. Until one day in school, Wade figures it out. He becomes famous for being the first one to get his name onto the score board. However, he runs into his cyber crush, Art3mis. They hit it off and exchange contact information. She shortly completes the gate after him. Wade immediately finds the first gate and moves on while Nolan Sorrento, president of IOI blows up his home. More happens and eventually Wade is forced to work with Art3mis, his best friend Aech, and Shoto in order to open the third gate. He has thousands of people from the OASIS help him unleash a full-on attack on the Sixers (another name for the people at IOI). After all the effort, Wade wins the contest and finally gets to meet Art3mis in person.Many characters change toward the end of the book. Art3mis neglects Wade to focus on the hunt regrets it because she enjoyed her time with Wade. James Halliday spent his entire life escaping his miserable life through video games. Before he dies, he tells Wade not to make the same mistake as him. However, Wade changed a lot throughout the entire book. He starts off as a regular teenage boy, just playing video games every waking second of his day, desperate to find the egg. He isolates himself completely from other people until he meets Art3mis. He starts focusing more of his time and energy on her rather than on the hunt. Before her, speaking to girls was out of the question. Also, his goals with what he would do with the money changed. At first, he just wanted to build a spaceship and fly far away from earth. But after meeting Art3mis, he wanted to help feed the hungry like she did. He became very selfless and even risked spending the rest of his life as an IOI indentured servant just to make sure people wouldn’t have to deal with IOI taking over the OASIS. At the very end, the author wanted to show the readers just how important it is to be in the real world. “It occurred to me then that for the first time in as long as I could remember, I had absolutely no desire to log back into the OASIS.” (pg 372) Staying logged onto the OASIS has removed so many people from reality and hurt their mental health. Sometimes, escaping in the real world, no matter how bad it is, is the right thing to do.I thoroughly enjoyed every part of the book. While there were a lot of boring long descriptions, they were necessary. I loved how the characters changed a lot throughout the book and enhanced the theme. Teaching kids to not ignore the problems in the world and not just escape onto their phones is crucial. Ernest Cline was showing us what would happen if we simply did nothing and I hope this was a wakeup call for everyone. I liked the dialog and how the characters connected. I feel like Cline really captured the true essence of a friendship. Wade was also a good character. Some his lines and sayings were funny, and this made him a likeable protagonist. Some of the plot points were good as well. I would’ve never thought to have Wade become an indentured servant to penetrate IOI from the inside. That was really creative. I also enjoyed all of the references in the book, even though I didn’t understand most of them. And the way he incorporated them in the riddles was just absolutely brilliant. This is my second time reading the book and I enjoyed it so much. I’m sure all the nerds out there (especially ones who were teens in the 80’s) really appreciated this work of art

Reviewer: John Walker
Rating: 5.0 out of 5 stars
Title: Epic treasure quest in a virtual world marinated in 1980s nostalgia
Review: By the mid-21st century, the Internet has become largely subsumed as the transport layer for the OASIS (Ontologically Anthropocentric Sensory Immersive Simulation), a massively multiuser online virtual reality environment originally developed as a multiplayer game, but which rapidly evolved into a platform for commerce, education, social interaction, and entertainment used by billions of people around the world. The OASIS supports immersive virtual reality, limited only by the user's budget for hardware used to access the network. With top-of-the-line visors and sound systems, body motion sensors, and haptic feedback, coupled to a powerful interface console, a highly faithful experience was possible. The OASIS was the creation of James Halliday, a legendary super-nerd who made his first fortune designing videogames for home computers in the 1980s, and then re-launched his company in 2012 as Gregarious Simulation Systems (GSS), with the OASIS as its sole product. The OASIS was entirely open source: users could change things within the multitude of worlds within the system (within the limits set by those who created them), or create their own new worlds. Using a distributed computing architecture which pushed much of the processing power to the edge of the network, on users' own consoles, the system was able to grow without bound without requiring commensurate growth in GSS data centres. And it was free, or almost so. To access the OASIS, you paid only a one-time lifetime sign-up fee of twenty-five cents, just like the quarter you used to drop into the slot of an arcade videogame. Users paid nothing to use the OASIS itself: their only costs were the hardware they used to connect (which varied widely in cost and quality of the experience) and the bandwidth to connect to the network. But since most of the processing was done locally, the latter cost was modest. GSS made its money selling or renting virtual real estate (“surreal estate”) within the simulation. If you wanted to open, say, a shopping mall or build your own Fortress of Solitude on an asteroid, you had to pay GSS for the territory. GSS also sold virtual goods: clothes, magical artefacts, weapons, vehicles of all kinds, and buildings. Most were modestly priced, but since they cost nothing to manufacture, were pure profit to the company.As the OASIS permeated society, GSS prospered. Halliday remained the majority shareholder in the company, having bought back the share once owned by his co-founder and partner Ogden (“Og”) Morrow, after what was rumoured to be a dispute between the two the details of which had never been revealed. By 2040, Halliday's fortune, almost all in GSS stock, had grown to more than two hundred and forty billion dollars. And then, after fifteen years of self-imposed isolation which some said was due to insanity, Halliday died of cancer. He was a bachelor, with no living relatives, no heirs, and, it was said, no friends. His death was announced on the OASIS in a five minute video titled Anaorak's Invitation (“Anorak” was the name of Halliday's all-powerful avatar within the OASIS). In the film, Halliday announces that his will places his entire fortune in escrow until somebody completes the quest he has programmed within the OASIS:“Three hidden keys open three secret gates,Wherein the errant will be tested for worthy traits,And those with the skill to survive these straits,Will reach The End where the prize awaits.”The prize is Halliday's entire fortune and, with it, super-user control of the principal medium of human interaction, business, and even politics. Before fading out, Halliday shows three keys: copper, jade, and crystal, which must be obtained to open the three gates. Only after passing through the gates and passing the tests within them, will the intrepid paladin obtain the Easter egg hidden within the OASIS and gain control of it. Halliday provided a link to Anorak's Almanac, more than a thousand pages of journal entries made during his life, many of which reflect his obsession with 1980s popular culture, science fiction and fantasy, videogames, movies, music, and comic books. The clues to finding the keys and the Egg were widely believed to be within this rambling, disjointed document.Given the stakes, and the contest's being open to anybody in the OASIS, what immediately came to be called the Hunt became a social phenomenon, all-consuming to some. Egg hunters, or “gunters”, immersed themselves in Halliday's journal and every pop culture reference within it, however obscure. All of this material was freely available on the OASIS, and gunters memorised every detail of anything which had caught Halliday's attention. As time passed, and nobody succeeded in finding even the copper key (Halliday's memorial site displayed a scoreboard of those who achieved goals in the Hunt, so far blank), many lost interest in the Hunt, but a dedicated hard core persisted, often to the exclusion of all other diversions. Some gunters banded together into “clans”, some very large, agreeing to exchange information and, if one found the Egg, to share the proceeds with all members. More sinister were the activities of Innovative Online Industries—IOI—a global Internet and communications company which controlled much of the backbone that underlay the OASIS. It had assembled a large team of paid employees, backed by the research and database facilities of IOI, with their sole mission to find the Egg and turn control of the OASIS over to IOI. These players, all with identical avatars and names consisting of their six-digit IOI employee numbers, all of which began with the digit “6”, were called “sixers” or, more often in the gunter argot, “Sux0rz”.Gunters detested IOI and the sixers, because it was no secret that if they found the Egg, IOI's intention was to close the architecture of the OASIS, begin to charge fees for access, plaster everything with advertising, destroy anonymity, snoop indiscriminately, and use their monopoly power to put their thumb on the scale of all forms of communication including political discourse. (Fortunately, that couldn't happen to us with today's enlightened, progressive Silicon Valley overlords.) But IOI's financial resources were such that whenever a rare and powerful magical artefact (many of which had been created by Halliday in the original OASIS, usually requiring the completion of a quest to obtain, but freely transferrable thereafter) came up for auction, IOI was usually able to outbid even the largest gunter clans and add it to their arsenal.Wade Watts, a lone gunter whose avatar is named Parzival, became obsessed with the Hunt on the day of Halliday's death, and, years later, devotes almost every minute of his life not spent sleeping or in school (like many, he attends school in the OASIS, and is now in the last year of high school) on the Hunt, reading and re-reading Anorak's Almanac, reading, listening to, playing, and viewing everything mentioned therein, to the extent he can recite the dialogue of the movies from memory. He makes copious notes in his “grail diary”, named after the one kept by Indiana Jones. His friends, none of whom he has ever met in person, are all gunters who congregate on-line in virtual reality chat rooms such as that run by his best friend, Aech.Then, one day, bored to tears and daydreaming in Latin class, Parzival has a flash of insight. Putting together a message buried in the Almanac that he and many other gunters had discovered but failed to understand, with a bit of Latin and his encyclopedic knowledge of role playing games, he decodes the clue and, after a demanding test, finds himself in possession of the Copper Key. His name, alone, now appears at the top of the scoreboard, with 10,000 points. The path to the First Gate was now open.Discovery of the Copper Key was a sensation: suddenly Parzival, a humble level 10 gunter, is a worldwide celebrity (although his real identity remains unknown, as he refuses all media offers which would reveal or compromise it). Knowing that the key can be found re-energises other gunters, not to speak of IOI, and Parzival's footprints in the OASIS are scrupulously examined for clues to his achievement. (Finding a key and opening a gate does not render it unavailable to others. Those who subsequently pass the tests will receive their own copies of the key, although there is a point bonus for finding it first.)So begins an epic quest by Parzival and other gunters, contending with the evil minions of IOI, whose potential gain is so high and ethics so low that the risks may extend beyond the OASIS into the real world. For the reader, it is a nostalgic romp through every aspect of the popular culture of the 1980s: the formative era of personal computing and gaming. The level of detail is just staggering: this may be the geekiest nerdfest ever published. Heck, there's even a reference to an erstwhile Autodesk employee! The only goof I noted is a mention of the “screech of a 300-baud modem during the log-in sequence”. Three hundred baud modems did not have the characteristic squawk and screech sync-up of faster modems which employ trellis coding. While there are a multitude of references to details which will make people who were there, then, smile, readers who were not immersed in the 1980s and/or less familiar with its cultural minutiæ can still enjoy the challenges, puzzles solved, intrigue, action, and epic virtual reality battles which make up the chronicle of the Hunt. The conclusion is particularly satisfying: there may be a bigger world than even the OASIS.

Reviewer: Amazon Customer
Rating: 5.0 out of 5 stars
Title:
Review: De los mejores libros que he leído. La manera de escribir de Ernest Cline te atrapa de forma que no quieres soltar el libro.Supera por mucho la película de Steven Spielberg, y se diferencia mucho en trama.Altamente recomendado para los Geeks, fanáticos de videojuegos

Reviewer: liv
Rating: 4.0 out of 5 stars
Title:
Review: Gifted my older brother this book as he loves the movie, he was mighty pleased!

Reviewer: Laura Machado
Rating: 5.0 out of 5 stars
Title:
Review: Se alguém te falar que para gostar desse livro, é preciso entender as referências dos anos oitenta, estão mentindo. Eu nasci em 91 e, vai saber por quê, nunca tive muito interesse pela década de oitenta, apesar do meu filme e música favoritos serem dela. De todas as referências do livro, só entendi mesmo a do DeLorean, por causa do De Volta para o Futuro ser o amor da minha vida, do Dungeons and Dragons e a da Ms. Pac Man. Todo o resto para mim foi novidade, e ainda assim consegui amar a história praticamente do começo ao fim.Na verdade, tenho duas críticas para o livro. A primeira é que tem referências demais mesmo. Acho que o autor estava tentando fazer homenagem a tanta coisa, que passou um pouco do limite. Mas talvez esse número de informações não teria sido tão esmagador se não viesse com tantas explicações sempre, o que é minha segundo crítica. Infelizmente, dá para ver desde o começo do livro que o autor usa muito de explicações na sua narração. E não é só na hora de dizer de que ano e para qual função etc o jogo que ele mencionou é, mas em muitas das ações mesmo. Todas as melhores partes do livro são as mais presenciais e que têm um tom mais de prosa do que de uma história repassada por terceiros.Por causa disso, o ritmo do livro cai um pouco em algumas partes, o que eu consegui superar e impedir de me desanimar, já que li rápido e só parava quando estava no meio de uma parte emocionante. Essa é uma mania minha, de sempre parar de ler só quando algo importante está acontecendo e estou realmente animada para continuar, que aí fica bem difícil desanimar. Quem tiver menos tempo para ler e for obrigado a ler de pouco em pouco vai sentir mais essa quebra no ritmo e esse excesso de informações. Só tenho uma coisa a dizer a quem desanimar: continue, porque o final é ótimo!Aliás, o livro é dividido em três partes e a terceira é de longe a melhor. Simplesmente amei o clímax, amei a resolução e admiro muito o autor por ter conseguido criar um final que fosse aumentando mesmo o nível, como em jogos de videogame, sem parecer forçado ou exagerado. O enredo da história e seu desenvolvimento, aliás, são impecáveis, o que definitivamente vai me fazer dar uma chance para outros livros do autor. Sem contar com o apego que criei pelos personagens, que não é das coisas mais frequentes para mim.Estou extremamente feliz de ter decidido ler este livro, que me surpreendeu completamente e foi divertido do começo ao fim. Apesar das minhas críticas, me apaixonei completamente pela história e pelos personagens e senti desde antes da página cem que ele entraria na minha lista de favoritos. E é por isso que dei nota cinco. Os pequenos defeitos não importam quando a história é tão incrível e bem desenvolvida quanto a desse livro. Ele conseguiu fazer com que eu, uma pessoa que só jogou uns cinco jogos de videogame e um RPG na vida, mergulhasse completamente na história e me divertisse como se tivesse crescido nos anos oitenta. Simplesmente amei.

Reviewer: Cliente de Amazon
Rating: 5.0 out of 5 stars
Title:
Review: It’s a good book! Honestly I didn’t expect so much but I was wrong. If you’re a gamer or you used to be a gamer, you will love this book. All the pop references are great! The ending I didn’t like it so much, but still loving the whole concept and characters. In addition, the whole novel is like the description of an utopia inside a catastrophic scenario. So, I recommend this book a lot, no matter if you don’t want to see the coming soon movie.

Reviewer: Ankur
Rating: 5.0 out of 5 stars
Title:
Review: The book depicts a dystopian world in which oil resources are nearly exhausted and there is widespread poverty and famish. People have lost interest in the real world and are addicted to a virtual utopia called OASIS. OASIS is a virtual world with numerous planets where individuals lose their original identities and can create an avatar of their choice.James Halliday, a geeky scientist is the brainchild of OASIS and when he dies , a video is circulated which tells the world that his entire OASIS empire of half a trillion dollars is up for grabs. In the video Halliday tells people about an online contest to win the ownership of OASIS. The first person to find the Easter egg would win the contest.Wade is the protagonist in the story and his OASIS character Parzival is a below average “ Gunter “ . The book revolves around Parzival and how he ultimately finds the Easter egg.IOI is an organisation which wants to win the contest and is willing to go to any extent for the same. Sorrento, a member of IOI is the antagonist in the book..The characters of Art3emis, Aech , Shoto & Daito form “ the high five” with Parzival and take on the IOI head on. Art3mis is the love interest of Parzival and they fall in love in the OASIS without ever meeting in person.The book is very addictive and you get completely engrossed in the adventures of finding the Easter egg.I was initially apprehensive about reading a novel on 80’s pop culture & video games but I went ahead anyway and enjoyed it thoroughly. I was not acquainted with half of the 80’s pop culture references in the book but it didn’t matter. The book still interested me a lot & I was astounded by the research which Earnest Cline has gone into to write this book .PS . Watch the movie after you have read the book. The story depicted in the movie is quite different from the novel and all the adventures around the three keys has been changed completely. The book is however 100 times better than the movie.

Customers say

Customers find the book entertaining, compelling, and suspenseful. They describe the world as well-imagined. Readers praise the writing quality as carefully and tastefully explained. They also mention the 80s references are fun and the book is a perfect homage to such a great decade. They say the characters are great and the pacing is good.

AI-generated from the text of customer reviews

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